SongGuess
    Preparing search index...

    Hierarchy (View Summary)

    Implements

    Index

    Constructors

    Properties

    advancedSongFiltering: boolean = true

    Whether to perform advanced filtering tactics when generating the songs array. Currently just ignores parens when filtering for identical song names.

    audioStartPosition: number = 3

    The music start position.

    • 0: start of audio
    • 1: close to middle of audio
    • 2: close to end of audio
    • 3: random of the above

    Used as default value in PlayerPicksGame, used as forced position in MultipleChoiceGame.

    distractionsPreferSameArtist: boolean = true

    Whether to prefer distractions by the same artist.

    endWhenAnswered: boolean = false

    Whether to directly end the round after all players answered.

    gameMode: "multiple_choice" | "player_picks" = "multiple_choice"

    The game mode being played.

    • multiple_choice: the server selects random songs from the provided playlist and provides a multiple choice question with distractions.
    • player_picks: a player from the room picks a song for other players to guess each round. other players have to guess the song title by typing.
    playerPickTimeout: number = 180

    The amount of time a player should have to pick a song.

    roundsCount: number = 10

    The amount of rounds to play.

    timePerQuestion: number = 25

    The time per question in each round.

    type: "room_config"

    Methods

    • Applys a RoomConfigMessage to this config instance.

      Parameters

      • msg: {
            advancedSongFiltering: boolean;
            audioStartPosition: number;
            distractionsPreferSameArtist: boolean;
            endWhenAnswered: boolean;
            gameMode: "multiple_choice" | "player_picks";
            playerPickTimeout: number;
            roundsCount: number;
            timePerQuestion: number;
            type: "room_config";
        }

        the message to apply.

        • advancedSongFiltering: boolean

          Whether to perform advanced filtering tactics when generating the songs array. Currently just ignores parens when filtering for identical song names.

        • audioStartPosition: number

          The music start position.

          • 0: start of audio
          • 1: close to middle of audio
          • 2: close to end of audio
          • 3: random of the above

          Used as default value in PlayerPicksGame, used as forced position in MultipleChoiceGame.

        • distractionsPreferSameArtist: boolean

          Whether to prefer distractions by the same artist.

        • endWhenAnswered: boolean

          Whether to directly end the round after all players answered.

        • gameMode: "multiple_choice" | "player_picks"

          The game mode being played.

          • multiple_choice: the server selects random songs from the provided playlist and provides a multiple choice question with distractions.
          • player_picks: a player from the room picks a song for other players to guess each round. other players have to guess the song title by typing.
        • playerPickTimeout: number

          The amount of time a player should have to pick a song.

        • roundsCount: number

          The amount of rounds to play.

        • timePerQuestion: number

          The time per question in each round.

        • type: "room_config"

      Returns void

    • Handles incoming client messages

      Parameters

      • player: Player

        the player that sent the message

      • msg:
            | { type: "change_username"; username: string }
            | {
                playlists: {
                    cover: string | null;
                    hrefURL: string;
                    name: string;
                    songs: {
                        artist: string;
                        audioURL: string;
                        cover: string | null;
                        hrefURL: string;
                        name: string;
                    }[];
                    subtitle?: string;
                }[];
                type: "add_playlists";
            }
            | { index: number
            | null; type: "remove_playlist" }
            | {
                advancedSongFiltering: boolean;
                audioStartPosition: number;
                distractionsPreferSameArtist: boolean;
                endWhenAnswered: boolean;
                gameMode: "multiple_choice" | "player_picks";
                playerPickTimeout: number;
                roundsCount: number;
                timePerQuestion: number;
                type: "room_config";
            }
            | { type: "start_game" }
            | { answer?: string; answerIndex?: number; type: "select_answer" }
            | { type: "return_to"; where: "lobby" | "results" }
            | { playerName: string; type: "transfer_host" }
            | {
                song: {
                    artist: string;
                    audioURL: string;
                    cover: string | null;
                    hrefURL: string;
                    name: string;
                };
                startPos: number;
                type: "player_pick_song";
            }
            | {
                error?: string;
                sourceMessage: | {
                    action: "load";
                    audioURL: string;
                    type: "audio_control";
                }
                | {
                    action: | "play"
                    | "pause"
                    | "play_countdown_running"
                    | "play_countdown_end";
                    type: "audio_control";
                }
                | { type: "change_username"; username: string }
                | {
                    playlists: {
                        cover: string | null;
                        hrefURL: string;
                        name: string;
                        songs: {
                            artist: string;
                            audioURL: string;
                            cover: string | null;
                            hrefURL: string;
                            name: string;
                        }[];
                        subtitle?: string;
                    }[];
                    type: "add_playlists";
                }
                | { index: number
                | null; type: "remove_playlist" }
                | {
                    advancedSongFiltering: boolean;
                    audioStartPosition: number;
                    distractionsPreferSameArtist: boolean;
                    endWhenAnswered: boolean;
                    gameMode: "multiple_choice" | "player_picks";
                    playerPickTimeout: number;
                    roundsCount: number;
                    timePerQuestion: number;
                    type: "room_config";
                }
                | { type: "start_game" }
                | { answer?: string; answerIndex?: number; type: "select_answer" }
                | { type: "return_to"; where: "lobby" | "results" }
                | { playerName: string; type: "transfer_host" }
                | {
                    song: {
                        artist: string;
                        audioURL: string;
                        cover: string | null;
                        hrefURL: string;
                        name: string;
                    };
                    startPos: number;
                    type: "player_pick_song";
                }
                | {
                    players: Record<
                        string,
                        {
                            answerData?: {
                                answer?: string;
                                answerIndex?: number;
                                answerSpeed: number;
                                answerTimestamp: number;
                                questionPoints: number;
                            };
                            color: string;
                            isHost: boolean;
                            isSpectator: boolean;
                            points: number;
                            username: string;
                        },
                    >;
                    state: "lobby"
                    | "results"
                    | "ingame";
                    type: "room_state";
                    uuid: string;
                    version: string;
                }
                | {
                    filteredSongsCount: number;
                    playlists?: {
                        cover: string
                        | null;
                        hrefURL: string;
                        name: string;
                        songs: {
                            artist: string;
                            audioURL: string;
                            cover: string | null;
                            hrefURL: string;
                            name: string;
                        }[];
                        subtitle?: string;
                    }[];
                    type: "update_playlists";
                }
                | { countdown: number; type: "countdown" }
                | {
                    gamePhase: GamePhase;
                    question?:
                        | {
                            answerOptions: string[];
                            correctAnswerIndex?: number;
                            questionType: "multiple_choice";
                            startPos: number;
                        }
                        | {
                            correctAnswer?: {
                                artist: string;
                                audioURL: string;
                                cover: string
                                | null;
                                hrefURL: string;
                                name: string;
                            };
                            pickerId: string;
                            questionCount: number;
                            questionCurrent: number;
                            questionType: "player_picks";
                            startPos: number;
                        };
                    roundCurrent: number;
                    type: "round_state";
                }
                | {
                    songs: {
                        artist: string;
                        audioURL: string;
                        cover: string
                        | null;
                        hrefURL: string;
                        name: string;
                    }[];
                    type: "update_played_songs";
                }
                | {
                    entry: LogEntry;
                    level: "error"
                    | "info"
                    | "warn"
                    | "debug";
                    type: "add_log_message";
                }
                | { messages: LoggerStorage; type: "update_log_messages" }
                | { duration: number; offset: number; type: "progressbar_update" }
                | { type: "other" };
                type: "confirmation";
            }
            | { seq: number; type: "ping" }
            | { seq: number; type: "pong" }

        the sent message

        • { type: "change_username"; username: string }
          • type: "change_username"
          • username: string

            The new username.

        • {
              playlists: {
                  cover: string | null;
                  hrefURL: string;
                  name: string;
                  songs: {
                      artist: string;
                      audioURL: string;
                      cover: string | null;
                      hrefURL: string;
                      name: string;
                  }[];
                  subtitle?: string;
              }[];
              type: "add_playlists";
          }
          • playlists: {
                cover: string | null;
                hrefURL: string;
                name: string;
                songs: {
                    artist: string;
                    audioURL: string;
                    cover: string | null;
                    hrefURL: string;
                    name: string;
                }[];
                subtitle?: string;
            }[]

            The new playlist to add.

          • type: "add_playlists"
        • { index: number | null; type: "remove_playlist" }
          • index: number | null

            The playlist index to remove.

          • type: "remove_playlist"
        • {
              advancedSongFiltering: boolean;
              audioStartPosition: number;
              distractionsPreferSameArtist: boolean;
              endWhenAnswered: boolean;
              gameMode: "multiple_choice" | "player_picks";
              playerPickTimeout: number;
              roundsCount: number;
              timePerQuestion: number;
              type: "room_config";
          }
          • advancedSongFiltering: boolean

            Whether to perform advanced filtering tactics when generating the songs array. Currently just ignores parens when filtering for identical song names.

          • audioStartPosition: number

            The music start position.

            • 0: start of audio
            • 1: close to middle of audio
            • 2: close to end of audio
            • 3: random of the above

            Used as default value in PlayerPicksGame, used as forced position in MultipleChoiceGame.

          • distractionsPreferSameArtist: boolean

            Whether to prefer distractions by the same artist.

          • endWhenAnswered: boolean

            Whether to directly end the round after all players answered.

          • gameMode: "multiple_choice" | "player_picks"

            The game mode being played.

            • multiple_choice: the server selects random songs from the provided playlist and provides a multiple choice question with distractions.
            • player_picks: a player from the room picks a song for other players to guess each round. other players have to guess the song title by typing.
          • playerPickTimeout: number

            The amount of time a player should have to pick a song.

          • roundsCount: number

            The amount of rounds to play.

          • timePerQuestion: number

            The time per question in each round.

          • type: "room_config"
        • { type: "start_game" }
        • { answer?: string; answerIndex?: number; type: "select_answer" }
          • Optionalanswer?: string

            Provided only for PlayerPicksGame. The string of the song name the player guessed.

          • OptionalanswerIndex?: number

            Provided only for MultipleChoiceGame. The index of the selected answer.

          • type: "select_answer"
        • { type: "return_to"; where: "lobby" | "results" }
          • type: "return_to"
          • where: "lobby" | "results"

            Where to send the player to.

        • { playerName: string; type: "transfer_host" }
          • playerName: string

            The name of the player that should get host.

          • type: "transfer_host"
        • {
              song: {
                  artist: string;
                  audioURL: string;
                  cover: string | null;
                  hrefURL: string;
                  name: string;
              };
              startPos: number;
              type: "player_pick_song";
          }
          • song: {
                artist: string;
                audioURL: string;
                cover: string | null;
                hrefURL: string;
                name: string;
            }

            The song the player picked in the choose step.

            • artist: string

              The name of the song artist.

            • audioURL: string

              A URL to the audio file of the song. Currently only audio previews from Apple Music and SoundCloud are allowed.

            • cover: string | null

              Cover URL of the song.

            • hrefURL: string

              The URL users will be redirected to when clicking.

            • name: string

              The name of the song.

          • startPos: number

            The selected start pos for the song.

            RoomConfigMessageSchema.audioStartPosition

          • type: "player_pick_song"
        • {
              error?: string;
              sourceMessage:
                  | { action: "load"; audioURL: string; type: "audio_control" }
                  | {
                      action:
                          | "play"
                          | "pause"
                          | "play_countdown_running"
                          | "play_countdown_end";
                      type: "audio_control";
                  }
                  | { type: "change_username"; username: string }
                  | {
                      playlists: {
                          cover: string | null;
                          hrefURL: string;
                          name: string;
                          songs: {
                              artist: string;
                              audioURL: string;
                              cover: string | null;
                              hrefURL: string;
                              name: string;
                          }[];
                          subtitle?: string;
                      }[];
                      type: "add_playlists";
                  }
                  | { index: number
                  | null; type: "remove_playlist" }
                  | {
                      advancedSongFiltering: boolean;
                      audioStartPosition: number;
                      distractionsPreferSameArtist: boolean;
                      endWhenAnswered: boolean;
                      gameMode: "multiple_choice" | "player_picks";
                      playerPickTimeout: number;
                      roundsCount: number;
                      timePerQuestion: number;
                      type: "room_config";
                  }
                  | { type: "start_game" }
                  | { answer?: string; answerIndex?: number; type: "select_answer" }
                  | { type: "return_to"; where: "lobby" | "results" }
                  | { playerName: string; type: "transfer_host" }
                  | {
                      song: {
                          artist: string;
                          audioURL: string;
                          cover: string | null;
                          hrefURL: string;
                          name: string;
                      };
                      startPos: number;
                      type: "player_pick_song";
                  }
                  | {
                      players: Record<
                          string,
                          {
                              answerData?: {
                                  answer?: string;
                                  answerIndex?: number;
                                  answerSpeed: number;
                                  answerTimestamp: number;
                                  questionPoints: number;
                              };
                              color: string;
                              isHost: boolean;
                              isSpectator: boolean;
                              points: number;
                              username: string;
                          },
                      >;
                      state: "lobby"
                      | "results"
                      | "ingame";
                      type: "room_state";
                      uuid: string;
                      version: string;
                  }
                  | {
                      filteredSongsCount: number;
                      playlists?: {
                          cover: string
                          | null;
                          hrefURL: string;
                          name: string;
                          songs: {
                              artist: string;
                              audioURL: string;
                              cover: string | null;
                              hrefURL: string;
                              name: string;
                          }[];
                          subtitle?: string;
                      }[];
                      type: "update_playlists";
                  }
                  | { countdown: number; type: "countdown" }
                  | {
                      gamePhase: GamePhase;
                      question?:
                          | {
                              answerOptions: string[];
                              correctAnswerIndex?: number;
                              questionType: "multiple_choice";
                              startPos: number;
                          }
                          | {
                              correctAnswer?: {
                                  artist: string;
                                  audioURL: string;
                                  cover: string
                                  | null;
                                  hrefURL: string;
                                  name: string;
                              };
                              pickerId: string;
                              questionCount: number;
                              questionCurrent: number;
                              questionType: "player_picks";
                              startPos: number;
                          };
                      roundCurrent: number;
                      type: "round_state";
                  }
                  | {
                      songs: {
                          artist: string;
                          audioURL: string;
                          cover: string
                          | null;
                          hrefURL: string;
                          name: string;
                      }[];
                      type: "update_played_songs";
                  }
                  | {
                      entry: LogEntry;
                      level: "error"
                      | "info"
                      | "warn"
                      | "debug";
                      type: "add_log_message";
                  }
                  | { messages: LoggerStorage; type: "update_log_messages" }
                  | { duration: number; offset: number; type: "progressbar_update" }
                  | { type: "other" };
              type: "confirmation";
          }
          • Optionalerror?: string

            Optional error message if the requested action could not be performed.

          • sourceMessage:
                | { action: "load"; audioURL: string; type: "audio_control" }
                | {
                    action:
                        | "play"
                        | "pause"
                        | "play_countdown_running"
                        | "play_countdown_end";
                    type: "audio_control";
                }
                | { type: "change_username"; username: string }
                | {
                    playlists: {
                        cover: string | null;
                        hrefURL: string;
                        name: string;
                        songs: {
                            artist: string;
                            audioURL: string;
                            cover: string | null;
                            hrefURL: string;
                            name: string;
                        }[];
                        subtitle?: string;
                    }[];
                    type: "add_playlists";
                }
                | { index: number
                | null; type: "remove_playlist" }
                | {
                    advancedSongFiltering: boolean;
                    audioStartPosition: number;
                    distractionsPreferSameArtist: boolean;
                    endWhenAnswered: boolean;
                    gameMode: "multiple_choice" | "player_picks";
                    playerPickTimeout: number;
                    roundsCount: number;
                    timePerQuestion: number;
                    type: "room_config";
                }
                | { type: "start_game" }
                | { answer?: string; answerIndex?: number; type: "select_answer" }
                | { type: "return_to"; where: "lobby" | "results" }
                | { playerName: string; type: "transfer_host" }
                | {
                    song: {
                        artist: string;
                        audioURL: string;
                        cover: string | null;
                        hrefURL: string;
                        name: string;
                    };
                    startPos: number;
                    type: "player_pick_song";
                }
                | {
                    players: Record<
                        string,
                        {
                            answerData?: {
                                answer?: string;
                                answerIndex?: number;
                                answerSpeed: number;
                                answerTimestamp: number;
                                questionPoints: number;
                            };
                            color: string;
                            isHost: boolean;
                            isSpectator: boolean;
                            points: number;
                            username: string;
                        },
                    >;
                    state: "lobby"
                    | "results"
                    | "ingame";
                    type: "room_state";
                    uuid: string;
                    version: string;
                }
                | {
                    filteredSongsCount: number;
                    playlists?: {
                        cover: string
                        | null;
                        hrefURL: string;
                        name: string;
                        songs: {
                            artist: string;
                            audioURL: string;
                            cover: string | null;
                            hrefURL: string;
                            name: string;
                        }[];
                        subtitle?: string;
                    }[];
                    type: "update_playlists";
                }
                | { countdown: number; type: "countdown" }
                | {
                    gamePhase: GamePhase;
                    question?:
                        | {
                            answerOptions: string[];
                            correctAnswerIndex?: number;
                            questionType: "multiple_choice";
                            startPos: number;
                        }
                        | {
                            correctAnswer?: {
                                artist: string;
                                audioURL: string;
                                cover: string
                                | null;
                                hrefURL: string;
                                name: string;
                            };
                            pickerId: string;
                            questionCount: number;
                            questionCurrent: number;
                            questionType: "player_picks";
                            startPos: number;
                        };
                    roundCurrent: number;
                    type: "round_state";
                }
                | {
                    songs: {
                        artist: string;
                        audioURL: string;
                        cover: string
                        | null;
                        hrefURL: string;
                        name: string;
                    }[];
                    type: "update_played_songs";
                }
                | {
                    entry: LogEntry;
                    level: "error"
                    | "info"
                    | "warn"
                    | "debug";
                    type: "add_log_message";
                }
                | { messages: LoggerStorage; type: "update_log_messages" }
                | { duration: number; offset: number; type: "progressbar_update" }
                | { type: "other" }

            The message that is being confirmed.

          • type: "confirmation"
        • { seq: number; type: "ping" }
          • seq: number

            The sequence number the pong should respond with

          • type: "ping"
        • { seq: number; type: "pong" }
          • seq: number

            The sequence number asked for in the ping packet.

          • type: "pong"

      Returns boolean

      whether the message was handled by this listener.

    • Constructs a configuration update message.

      Returns {
          advancedSongFiltering: boolean;
          audioStartPosition: number;
          distractionsPreferSameArtist: boolean;
          endWhenAnswered: boolean;
          gameMode: "multiple_choice" | "player_picks";
          playerPickTimeout: number;
          roundsCount: number;
          timePerQuestion: number;
          type: "room_config";
      }

      a JSON string of the constructed RoomConfigMessage

      • advancedSongFiltering: boolean

        Whether to perform advanced filtering tactics when generating the songs array. Currently just ignores parens when filtering for identical song names.

      • audioStartPosition: number

        The music start position.

        • 0: start of audio
        • 1: close to middle of audio
        • 2: close to end of audio
        • 3: random of the above

        Used as default value in PlayerPicksGame, used as forced position in MultipleChoiceGame.

      • distractionsPreferSameArtist: boolean

        Whether to prefer distractions by the same artist.

      • endWhenAnswered: boolean

        Whether to directly end the round after all players answered.

      • gameMode: "multiple_choice" | "player_picks"

        The game mode being played.

        • multiple_choice: the server selects random songs from the provided playlist and provides a multiple choice question with distractions.
        • player_picks: a player from the room picks a song for other players to guess each round. other players have to guess the song title by typing.
      • playerPickTimeout: number

        The amount of time a player should have to pick a song.

      • roundsCount: number

        The amount of rounds to play.

      • timePerQuestion: number

        The time per question in each round.

      • type: "room_config"