Optionalmsg: {The music start position for a game.
Must be a float between
and
Can be null to use random position (multiple choice) / let picker decide (player picks)
Whether to prefer distractions by the same artist.
Whether to directly end the round after all players answered.
The game mode being played.
The amount of multiple choice answers to add.
The amount of time a player should have to pick a song.
The amount of rounds to play.
The time per question in each round.
Whether to perform advanced filtering tactics when generating the songs array. Currently just ignores parens when filtering for identical song names.
The music start position for a game.
Must be a float between
and
Can be null to use random position (multiple choice) / let picker decide (player picks)
Whether to prefer distractions by the same artist.
Whether to directly end the round after all players answered.
The game mode being played.
The amount of multiple choice answers to add.
The amount of time a player should have to pick a song.
The amount of rounds to play.
The time per question in each round.
Applys a RoomConfigMessage to this config instance.
the message to apply.
Whether to perform advanced filtering tactics when generating the songs array. Currently just ignores parens when filtering for identical song names.
The music start position for a game.
Must be a float between
and
Can be null to use random position (multiple choice) / let picker decide (player picks)
Whether to prefer distractions by the same artist.
Whether to directly end the round after all players answered.
The game mode being played.
The amount of multiple choice answers to add.
The amount of time a player should have to pick a song.
The amount of rounds to play.
The time per question in each round.
whether the applied message is the first init after e.g. load of saved state from storage
The tick count when in answering phase.
The tick count when the music fades out.
The tick count when a question song was picked.
The tick count when the answer gets revealed.
The tick count when a new round shall be started.
Constructs a configuration update message.
a JSON string of the constructed RoomConfigMessage
Whether to perform advanced filtering tactics when generating the songs array. Currently just ignores parens when filtering for identical song names.
The music start position for a game.
Must be a float between
and
Can be null to use random position (multiple choice) / let picker decide (player picks)
Whether to prefer distractions by the same artist.
Whether to directly end the round after all players answered.
The game mode being played.
The amount of multiple choice answers to add.
The amount of time a player should have to pick a song.
The amount of rounds to play.
The time per question in each round.
Whether to perform advanced filtering tactics when generating the songs array. Currently just ignores parens when filtering for identical song names.